Parameters
Why use video games?
A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.
Why use video games?
A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.
Recent research on game playing suggests that students who use interactive media to practice language do better than those who are taught using drills alone.
Why use video games?
A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.
Recent research on game playing suggests that students who use interactive media to practice language do better than those who are taught using drills alone.
However, it is not useful for students simply to log in and play any game, because they may not be able to relate these experiences to other classmates, and in doing so, fail to have a reference for themselves or their instructors.
What we want to do
Have learners communicate with native speakers while they play
What we want to do
Have learners communicate with native speakers while they play
Learn new vocabularies and negotiation techniques
What we want to do
Have learners communicate with native speakers while they play
Learn new vocabularies and negotiation techniques
Use computer games to stimulate language learning
What we want to do
Have learners communicate with native speakers while they play
Learn new vocabularies and negotiation techniques
Use computer games to stimulate language learning
Blog about their experiences
What we want to do
Have learners communicate with native speakers while they play
Learn new vocabularies and negotiation techniques
Use computer games to stimulate language learning
Blog about their experiences
Have fun!
Some considerations
Purushotma : You’re not studying, you’re just…. (2005)
Adolesecents are quickly fatigued using only drills
Recommends using “The Sims” to stimulate language learning
actively engaged learners, in a playful setting makes the language learning seem more applicable to what they believe is important.
Some considerations
Purushotma believes:
Video games mirror the world
Some considerations
Purushotma believes:
Video games mirror the world
Allow us to creat new realities, thus are perfect for the challenge of language learning
Some considerations
Purushotma believes:
Video games mirror the world
Allow us to creat new realities, thus are perfect for the challenge of language learning
The cognitive leap from gaming to language learning is not far
Some more considerations
Shaffer: Wag the Kennel (2009)
Computer based or video games have great pedagogical value
Wants to know how we can evaluate the progress of students learning?
How we can test their language knowledge?
Some more considerations
He proposes that we change our viewpoint of assessment, times of assessment, and what we wish to assess.
Some other considerations
Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)
Some other considerations
Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)
argues that greater autonomy in the use of language inspires learners to expand on the classroom context
Some other considerations
Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)
argues that greater autonomy in the use of language inspires learners to expand on the classroom context
they will seek out newer and/or better means of language production
Some other considerations
Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)
argues that greater autonomy in the use of language inspires learners to expand on the classroom context
they will seek out newer and/or better means of language production
They do this to truly communicate with peers or participants in the language exchange.
Some other considerations
The language instructor who encourages this broadening of application reaps the benefit of more focused students and ones who approach language learning more intently and with greater passion.
Our Plan
We will have our students engage other language uses by playing a café game
Chinese learners will use a Kyu-Kyu game
English learners will use a Zinga game
Both games are very similar, but with important differences.
Students will play the game, talk to other language users, and then write in a weblog about what they learned
Our Plan
We will model the game for the students,
have them play,
and then we will check their progress on their blogs.
They will blog about their experiences every day!
Lets watch some games in action!
Blogging
Students will use blogs to talk about their experiences
They will record new vocabulary
They will talk about what they learned
They will blog every day
What we have done
Review of theoretical issues
Playing the game
What we want our students to do
Thank you!
Thank you!
Now go play some video games!
An Interactive Lesson
Using Video Games to assist language learning
Lin Lin Shao and Greg Gagnon SLS 418 12/9/10