Thursday, December 16, 2010

Parameters

1.Theoretical Applications
2.Rationale for the games
3.Which games
4.Lesson plan
5.Demonstration of using the games
6.How students will use blogs
7.Summary

Why use video games?

A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.

Why use video games?

A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.

Recent research on game playing suggests that students who use interactive media to practice language do better than those who are taught using drills alone.

Why use video games?

A classroom can either be a stultifying experience, or it can be a roomful of opportunities to learn.

Recent research on game playing suggests that students who use interactive media to practice language do better than those who are taught using drills alone.

However, it is not useful for students simply to log in and play any game, because they may not be able to relate these experiences to other classmates, and in doing so, fail to have a reference for themselves or their instructors.

What we want to do

Have learners communicate with native speakers while they play

What we want to do

Have learners communicate with native speakers while they play

Learn new vocabularies and negotiation techniques

What we want to do

Have learners communicate with native speakers while they play

Learn new vocabularies and negotiation techniques

Use computer games to stimulate language learning

What we want to do

Have learners communicate with native speakers while they play

Learn new vocabularies and negotiation techniques

Use computer games to stimulate language learning

Blog about their experiences

What we want to do

Have learners communicate with native speakers while they play

Learn new vocabularies and negotiation techniques

Use computer games to stimulate language learning

Blog about their experiences

Have fun!

Some considerations

Purushotma : You’re not studying, you’re just…. (2005)

Adolesecents are quickly fatigued using only drills

Recommends using “The Sims” to stimulate language learning

actively engaged learners, in a playful setting makes the language learning seem more applicable to what they believe is important.

Some considerations

Purushotma believes:

Video games mirror the world

Some considerations

Purushotma believes:

Video games mirror the world

Allow us to creat new realities, thus are perfect for the challenge of language learning

Some considerations

Purushotma believes:

Video games mirror the world

Allow us to creat new realities, thus are perfect for the challenge of language learning

The cognitive leap from gaming to language learning is not far

Some more considerations

Shaffer: Wag the Kennel (2009)

Computer based or video games have great pedagogical value

Wants to know how we can evaluate the progress of students learning?

How we can test their language knowledge?

Some more considerations

He proposes that we change our viewpoint of assessment, times of assessment, and what we wish to assess.

Some other considerations

Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)

Some other considerations

Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)

argues that greater autonomy in the use of language inspires learners to expand on the classroom context

Some other considerations

Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)

argues that greater autonomy in the use of language inspires learners to expand on the classroom context

they will seek out newer and/or better means of language production

Some other considerations

Little Language Learner Autonomy: Some Fundamental Considerations Revisited (2007)

argues that greater autonomy in the use of language inspires learners to expand on the classroom context

they will seek out newer and/or better means of language production

They do this to truly communicate with peers or participants in the language exchange.

Some other considerations

The language instructor who encourages this broadening of application reaps the benefit of more focused students and ones who approach language learning more intently and with greater passion.

Our Plan

We will have our students engage other language uses by playing a café game

Chinese learners will use a Kyu-Kyu game

English learners will use a Zinga game

Both games are very similar, but with important differences.

Students will play the game, talk to other language users, and then write in a weblog about what they learned

Our Plan

We will model the game for the students,

have them play,

and then we will check their progress on their blogs.

They will blog about their experiences every day!

Lets watch some games in action!

Blogging

Students will use blogs to talk about their experiences

They will record new vocabulary

They will talk about what they learned

They will blog every day

What we have done

Review of theoretical issues

Playing the game

What we want our students to do

Thank you!

Thank you!

Now go play some video games!

An Interactive Lesson

Using Video Games to assist language learning


Lin Lin Shao and Greg Gagnon SLS 418 12/9/10

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